WildTangent wants to
bring the arcade to the desktop
WIRELESS CONTROLLER COULD BE IN THE MIX IN BOLD NEW
PLAN
by Mke Antonucci
Mercury News
July 15, 2008 — Video-game consoles don't make sense, according
to Alex St. John.
Flamboyant and impassioned, St. John is the chief executive of a company that
hopes to blur the line between PC and console game-playing and revolutionize
the economic model for selling games.
St. John runs WildTangent, a Redmond, Wash., developer and publisher of a
wide range of downloadable games for PCs.
He's in the middle of launching a new method of playing games via desktop
and laptop computers and has announced some of the key ingredients, including
deals for console-brand games from high-profile publishers. Announced so far:
THQ and Sierra Online.
Talk within the game industry is that WildTangent's major innovation is a
new kind of wireless controller that would operate much like the motion-sensitive
remote for Nintendo's popular Wii console. St. John apparently has shown it off
to some outsiders, leading to information leaks despite confidentiality agreements.
Asked recently if WildTangent's plans include a new form of game controller,
St. John said only, "We're not announcing one yet."
But St. John clearly wants to move past the time when companies must take
expensive development risks with consoles while consumers must spend hundreds
of dollars for both the console hardware and a collection of $50-$60 retail games
that typically are played from start to finish.
The solution, as St. John sees it, is to make gaming through PCs more of a
console-like experience and to enable people to spread their money or time over
an assortment of games, as if they were at an arcade. WildTangent says a consumer's
options will include playing any future WildTangent game in low-price sessions
- say, $1 for hours of play at a time - or getting the same session for free
when advertisements accompany the game's download.
St. John has dubbed everything he's doing - with hardware, software and session-by-session
pricing - as the WildTangent Orb. No one facet of the Orb pops out as revolutionary,
but everything together amounts to a unique approach.
Michael Pachter of Wedbush Morgan Securities, a prominent games industry analyst
following the Orb announcements, says St. John's approach is well formulated. "That'll
work," said Pachter when asked about luring console gamers to Orb's services.
Heading into the game industry's major business summit - this week's console-focused
Electronic Entertainment Expo in Los Angeles - WildTangent said it was on the
verge of releasing the Orb application, which consumers will download from the
company's Web site (www.wildtangent.com) and find featured later in the year
on computers from Hewlett-Packard and Toshiba.
When all the features, services and control options of the Orb have been unveiled,
the highlights are expected to include:
• Automatic detection of whether the consumer's computer has the necessary
processing power to display, download and run specific games in a satisfactory
way.
St. John, an ex-Microsoft employee who helped create the DirectX technology
that's important to game programming, says the typical PC user is overmatched
when trying to install a game. Console games have virtually no installation issues.
"I'm a computer expert," St. John said, "and it has been so
much of a problem for me (with PC games) that it's the kind of thing that makes
you go out and buy a console like the Wii."
• The ability to connect desktop and laptop computers to TV screens and play
WildTangent games with console-like graphics and some existing game controllers,
without any need for a keyboard or mouse.
• Not only can that enhance the visual experience, it's crucial to any multiplayer
mode that families and friends want to enjoy without crowding around a tiny PC
screen.
• A pricing system that allows consumers to sample and repeatedly play big
chunks of games in short or long sessions, instead of buying a full game at a
retail box price.
Wild Tangent uses a virtual micro-currency called Wild Coins that can be compared
to tokens. Consumers can buy them in small or large amounts and spend them in
whatever combinations they choose on game sessions (or for full games if they
desire).
There's some family utility as well: Children don't have the credit cards
for buying the Wild Coins but parents can do the purchasing and then give kids
a dedicated amount to spend, just like tokens at an arcade. |